There’s something deeply satisfying about starting with nothing and ending with an empire, regardless of whether you pillaged villages or destroyed an entire forest to get there. Survival games are, a lot of the time, about the grind. In fact, we’re spoilt for so much choice when it comes to the survival genre that it can be hard to choose which one you want to plough hours into. Whether it’s the random resurgence of Project Zomboid, more Minecraft updates, or an entirely new title to the scene like Valheim, we’re spoilt for choice. In recent years, what seemed like a new niche genre has showed no signs of slowing down. I always hate it when games like this never go into detail on the points you're making.Endlessly playable and engrossingly moreish, the best survival games don't just demand your attention but take over your gaming life. you can't drink water from a fresh water source ( the wells) UNLESS you have a cantin first. glass is non-exsistent in cars and buildings. the AK-47 uses the same type of ammo as a colt. using empty shotgun shells and a few nails will make loaded shells. using a handsaw on metal, you can make wiring. holding two peices of stone over a camp-fire will make metal. generators dont require fuel, and run forever. appearantly, random people owned Japaneze Samurai swords. useing a blow-torch, you can repair any damage done to a car. you have to refuel your car everyday because fuel depleates at an incredible rate. taking random medication doesn't have negative results. Messaggio originale di CaptainGunner99:you can just use any random blood bag without your body rejecting it. Since you made good points on the other games, what do you think about the ones I listed? What I was really asking is what would make this different from the DayZ mod, Apocalypse Rising on roblox, Survive the Nights, etc. Minecraft: It's main focus isn't zombies unless there is a mod under that focus.ħ Days To Die: This game seemed pretty good at first but the devs aren't really the bes. Rust: I saw some videos and played a bit and it doesn't seem too good in my opinion. Sorry that it took me a while to get back to you, but a lot of the games you listed aren't those open map pvp survival games, so I'll just respond to the ones that fall in that category. It's the worst game since Atari's ET.ĭude the game is what a 150mb download.Find out for yourself? When you die your items will disappear because of server refreshing and you even have a much longer timer to respawn in general. WarZ/Infestation Stories: Unturned isn't a forced pay to play and then a ridiculous pay to win scheme which only allows you to pay to lose as it's nearly impossible to find any items in the game. No More Room In Hell: Well this is really an exact copy of Killing Floor in my opinion, just bigger and or smaller maps.Ĭall of Duty: Nazi Zombies: It's not a body count game. Again with the less chance for necrophiliacs to develop "Heellloooo Nurse!" and we don't have giant terrifying killer hornets chasing after our souls. Killing Floor: We're not an arcadic body count and don't have chances for necrophilia or special zombies.ħ Days To Die: We can't dig tunnels, destroy buildings, make buildings, have more guns, abilities, crafting is shorter and easier. Minecraft: We don't have mods, full blown realism, we're not a final product or now owned by Microsoft. Is there anyone who can tell me what makes this different from everything else? Rust: Other then that we have zombies, easier crafting, less rape, less realism, we have cars and more items.? Messaggio originale di theUSguy425:I didn't like this game too much because it wasn't really unique in anyway that I noticed.
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